James Bond 007: Agent Under Fire (2001)
In Agent Under Fire, you step into the role of the world's
most famous agent: James Bond. In realistic first-person
3D, you will infiltrate heavily defended compounds, employing
a wide variety of Q-style gadgetry and weapons to achieve
your mission. In other assignments, you get behind the wheel
of the most famous cars in 007's world and speed through
city streets in a mad dash to prevent an evil plot from
coming to life.
007: We have received a call for help from our friends
across the Pond. CIA agent Zoe Nightshade has been investigating
the connection between a Hong Kong based bio-technology
firm, Identicon, and its parent company, Malprave Industries.
Nightshade has gone missing, and her investigation is of
keen interest to MI6. You must rescue her!
Writers: Danny Bilson, Paul De Meo
Art Direction: Jay Riddle
Sound Editor: Brian Fredrickson
In James Bond 007 in… Agent Under Fire™, the devious
plans of a criminal mastermind once again threaten to bring the
world's greatest nations to their knees and only one man can save
them. That man is Bond, James Bond. Next generation console technology
thrusts the player into the role of 007 like never before. Complete
with high-tech weaponry, state-of-the-art gadgets, exotic sports
cars, and beautiful women, this is the ultimate James Bond experience.
The game's mix of intense first-person action and white-knuckle
driving levels will transport the player to exotic locations where
they will come face-to-face with the world's most dangerous villains.
Only the clever use of firepower and tricks of the spycraft trade
will allow them to save the world. Are you up to the task? Of
course you are. You're Bond… James Bond.
"The world needs a hero and
there is only one man for the job."
- Immersive experience built exclusively for the next generation
- Storyline builds on the Bond legacy with villains and allies,
both new and familiar.
- Fast action and spy-packed gameplay inspired by the 007 films.
- Fantastic detailed 3D environments seen through the eyes of
- Up to 4 person multiplayer support.
Back Cover Blurb
- When the world needs a hero, James Bond answers the call.
Intense First-Person Action with Hi-Tech Weapons and state of-the-art
- An All-New adventure with 12 Pulse-Pounding Missions.
- Get behind the wheel of exotic supercars -- BMW(tm) Z8, BMW(tm)
750iL, Aston Martin(tm) DB5, and more!
- Encounter Stunning Bond Girls, both helpful and deadly.
- Frag your friends in Four-Player Split-Screen action.
Press Release - PlayStation 2
REDWOOD CITY, Calif., Dec. 13, 2001: The world of James Bond will
soon flourish on the next generation console systems. Following
the highly anticipated PlayStation® 2 release this fall, Electronic
Arts (Nasdaq:ERTS) and MGM Interactive will bring James Bond 007
in...Agent Under FireTM to the Nintendo GameCubeTM and the Microsoft®
XboxTM video game systems in North America in spring 2002.
"We are very excited to follow up the highly successful
PlayStation 2 version of Agent Under Fire with games for the new
consoles," said Jon Horsley, Executive Producer. "With
its high powered blend of first-person action and fast-paced driving,
we feel the game is perfectly suited for Bond fans who own the
GameCube and Xbox."
As with the PlayStation 2 version, players of the two new game
systems will experience a unique and complete Bond adventure that
immerses the player in the exciting world of secret agent 007.
The game will feature 12 mission-based levels - comprised of first-person
action, covert stealth and fast driving - spread out over 10 exotic
locations around the globe. The action levels will give players
the option of blasting their way through each level using high
tech weaponry, quietly relying on spy-craft tricks and state-of-the-art
gadgets as well as nerve tingling stealth to accomplish mission
objectives or a combination of all three.
The driving levels, developed by the team behind EA's award-winning
Need For Speed series, will feature an array of 007 exotic cars
and other vehicles inspired by the Bond movies, including the
BMW Z8TM, Aston Martin DB5TM, as well as a MGF-34 combat tank.
True to the Bond universe, the vehicles are filled with Q-lab
weapons and gadgets including rockets, guided missiles, machine
guns, oil slicks, smoke screens and more.
"Beginning with the PlayStation 2 and now the GameCube and
Xbox, the EA and MGM partnership is committed to bringing Agent
Under Fire to the latest console technology," said Neil Haldar,
Executive Producer at MGM Interactive. "We look forward to
sharing the James Bond experience with owners of the new Nintendo
and Microsoft systems."
The games will offer a robust multiplayer feature set in 12 exclusive
arenas and five unique gameplay modes, including artificial intelligence
bots, that will support up to four players.
Agent Under Fire for the Nintendo GameCube and Xbox consoles
is being produced by Electronic Arts in Redwood City, CA and Electronic
Arts Canada in Vancouver, British Columbia.
Press Release - Xbox & GameCube
REDWOOD CITY, Calif., March 19, 2002– The world of James
Bond is brought alive on the next generation console systems with
the release of James Bond 007 in…Agent Under Fire™
for the Nintendo GameCube™ and the Xbox ™ video game
system from Microsoft in North America. In partnership with MGM
Interactive for the highly coveted 007-license, Electronic Arts
(Nasdaq: ERTS) is publishing the games under the EA GAMES™
brand. The games follow the top selling* PlayStation® 2 version
released last fall. The Xbox version will be available on March
Similar to the PlayStation 2 version, gamers of the Xbox and
Nintendo GameCube systems will engage in a first-ever 007 experience
on the respective platforms. The game delivers a unique and complete
Bond adventure that immerses the player in the exciting world
of secret agent 007 through 12 mission-based levels -- comprised
of first-person action, covert stealth and fast driving -- spread
out over 10 exotic worldwide locations.
The action levels will give players the option of blasting their
way through each area using high tech weaponry, quietly relying
on spy-craft tricks and state-of-the-art gadgets as well as nerve
tingling stealth to accomplish mission objectives or a combination
of all three.
The driving levels, developed by the team behind EA’s award-winning
Need For Speed™ series, will feature an array of 007 exotic
cars and other vehicles inspired by the Bond movies, including
the BMW Z8™, Aston Martin DB5™, as well as a MGF-34
combat tank. True to the Bond universe, the vehicles are filled
with Q-lab weapons and gadgets including rockets, guided missiles,
machine guns, oil slicks, smoke screens and more.
Helping to enrich the game experience, both versions feature
new enhancements including a more robust multiplayer mode –
specifically, the addition of Artificial Intelligence (AI) bots
– that is set in 12 unique arenas and five varying modes.
In addition, players can select between three difficulty modes
– Operative, 007 and 007 Agent – in between each level
if they chose to do so.
Agent Under Fire for the Nintendo GameCube and Xbox consoles
was produced by Electronic Arts in Redwood City, CA and Electronic
Arts Canada in Vancouver, British Columbia. More information can
be found on the official EA product web site www.007.ea.com. Both
versions carry an ESRB rating of “T” (Teen) and MSRP
Above: Cover art for
the European Microsoft Xbox and Nintendo GameCube releases.
The game engine was originally developed for a version
of "The World Is Not Enough" on the PlayStation 2, but
due to significant delays after the release on PSX and N64, the
game changed to an all new adventure.
The female South American terrorist Carla the Jackal is a reference
to South American terrorist Carlos the Jackal.
Early advertisements for this game showed the "R" character
resembling John Cleese (who had recently appeared as Q's assistant
in "The World Is Not Enough"). The final version of
the game substitutes a generic-looking character. An EA executive
once commented that late licencing issues with Eon Productions
lead to Cleese's departure from the game, but the advertising
campaign had already been rolled out.
Agent Under Fire has become a famous Xbox game, but not because
of the gameplay itself. On March 31, 2003, a hacker called Habibi-Xbox
used a buffer overflow in the game and became the first to hack
into an unmodified X-box. This was part of a $100,000 challenge
funded by Lindows founder Michael Robertson.
|James Bond 007 in... Agent Under Fire
||European box spine
|James Bond 007: Agent im Kreuzfeuer
|James Bond 007: Agente en Fuego Cruzado
|007: Espion pour Cible
M: "007, did you confront the Jackal? What happened?"
James Bond: "She's fallen for me."
R: "We'll leave that on Z's capable hands."
James Bond: "Hmm... very capable indeed!"
Images courtesy Amazon Associates and EA Games.