Panel of experts take on `Quantum of Solace` videogame
Each week The Times
puts on a show for people who really know. Here, espionage experts study the new Bond video game Quantum of Solace.
Bond needs to find his way into a locked hotel room, killing the guards en route
Harry Ferguson (ex SAS): I wouldnât have hit the guard on the head like that. When I do, they tend to turn round and hit me back.
Will Geddes (threat management): That second takedown was better.
Harry: If you find yourself standing outside on the ledge of a 20-storey building like this, something has generally gone wrong.
Bond is discovered and bullets start to fly
Will: Youâve âgone loudâ. I think the AI is impressive. If you mess up, the rest of the guards come charging in. But when youâre scoping out a room like this you should put your head round the door at a level thatâs unexpected.
Gerry Hall (electronic counter measures): What he should use is an eyeball, a small camera that you can roll into a room that rights itself, so you can check that the coast is clear.
Harry: If you were trying to get around unobserved, youâd take some of that washing and go out as a cleaner. If youâre in evening dress and carrying a gun it might attract attention.
Bond enters the ventilation shafts of the hotel
Will: Unless you have a schematic, youâll get lost.
Harry: Shafts tend to collapse under your weight.
Will: If I was in the position of the bad guys, Iâd have littered the place with PIRs [passive infra-red sensors] that detect movement, like on burglar alarms.
Harry: Iâm just wondering how much paperwork all this would generate.
Bond uses a lockpick Harry: Thereâs a department of six that spends all its time working out how to get through locks and alarms. Normally for a job like this youâd plan in advance, and then the plan would go wrong 20 seconds in. So this is pretty accurate.
Will: A lot of training is on when to shoot and when not to. Thatâs why stealth is your best option. On the rare occasions Iâve been in a firefight, the one thing you canât count on is civilians.
Harry: Iâd quite like to see some civilians here. In the real world there are always noncombatants around.
Will: Itâs good that the baddies arenât all grouped together. Thatâs a sign of training. I see Bondâs using a 9mm. You might as well throw the gun at them.
Harry: Funnily enough, this is now becoming closer to the real job. In the Cold War it was all terribly polite. Now with the terrorist war, the chances of being in a firefight are greater.
Our panel was impressed by the way the game offered the option of playing stealthily or going in all guns blazing. All favoured stealth.
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