MI6 previews the forthcoming game "GoldenEye
Rogue Agent - Undercover" by taking a look at
the multiplayer modes and weapons...
GoldenEye Rogue Agent - October Preview
26th October 2004
Mention `GoldenEye` and `game` in the same sentence and everyone
should know what to expect - quite possibly the best FPS ever
made for a console. EA certainly know how to raise expectations,
but can they rise to the mammoth challenge that is GoldenEye:
As the mid-November release draws ever closer and the final bugs
are being squashed, GoldenEye: Rogue Agent has progressed significantly
in the short period since our first taster back in May - but is
the golden icing on the cake? With multiplayer modes and crucial
eye powers yet to be seen in action have EA got the promised product
in the box?
Rogue Agent is looking more polished than the pre-alpha
version we played back in August - particle effects now
have oomph and weapons have a meatier look. In addition
to graphical enhancements, the full scale of deathtraps
available both in single and multiplayer has become more
Sharks, spikes, trap doors, fire pits, electrocution -
EA have just about squeezed in every single evil means of
death possible and you'll be able to share the carnage online
amongst your friends with Xbox and PS2. Though if you don't
fancy that idea and want some head-to-head action, deathtraps
can be turned off in the options menu.
Above: Split screen mayhem in Scaramanga's Funhouse.
Also available in multiplayer are dimmed down versions of your golden
eye's powers that you can use to stun enemies, see players through
walls or trigger death traps from a distance. Because you can play
as a range of characters from the single player, one can only assume
that Scaramanga has been busy replacing the eyes of our beloved
Bond villains with new, synthetic, golden ones. You've heard of
Oddjob's hat? It isn't half as powerful as Oddjob's new eye.
Above: The Bath-house is a new multiplayer location, inspired
The game's arsenal has been beefed up with 16 weapons available
in the single and multiplayer, some of which are totally
original and suit the futuristic setting of the game. While
these futuristic weapons may add to the originality of the
game, it won't be long before you are craving a KF7 Soviet
or RC-P90 that you may have expected to return in a `GoldenEye`
You can only carry 2 extra weapons at once, or one if it's
a big brute - strangely sharing more with recent FPS titles
than the 1997 classic. If it's firepower you're after, dual
wielding and big weapons like the rocket launcher, minigun
or OMEN experimental rifle will satisfy your thirst.
The idea is to mix and match weapons - for example the poison injector
gun will slow an enemy down giving you plenty of time to frag, or
the MRI vision can be used with the railgun to pick off your foes
through walls. Unless the weapons and maps are well balanced you'll
probably find yourself up against the vaporizing OMEN rifle with
a feeble poison injector - but time will tell. Not all is lost from
the original, You Only Live Twice and The Man with the Golden Gun
modifiers will return, and 'updated' versions of the original multiplayer
maps are promised.
A crucial piece of any multiplayer mode are the maps. EA have resurrected
some of the classic movie locations like Scaramanga's Funhouse from
"The Man With The Golden Gun", Carver's printing press from "Tomorrow
Never Dies", the Golden Gate Bridge from "A View To A Kill" and
the pyramids from "The Spy Who Loved Me". Several other original
maps based on the game will appear such as the "Midas Showdown"
and "GoldenEye's Retreat" which is modelled after the many ski lodges
that Bond has visited throughout the years.
One can only be disappointed that after several years of
requests from fans, that these locations have finally appeared
but in a game which you do not get to play as Bond. While
it's not going to bother the majority of fans, it's enough
to make you wonder what it would be like to re-enact the
classic sequences from the movies as James Bond himself.
Multiplayer modes will include a standard deathmatch,
domination (where your team must battle for possession of
control points around the map), and tug-of-war (where you'll
be moving a bomb from one end of the map to the other).
While the multiplayer may not be overflowing with hundreds
of customisable modes, it does offer some fresh air for
players tired of the same old Capture The Flag.
Above: Don't look down - it's the
Golden Gate Bridge from "A View To A Kill".
Images and logo copyright EA Games.
GoldenEye Rogue Agent Coverage
Rogue Agent - September Preview
Rogue Agent - Pre-Alpha Play Test
Rogue Agent - Sneak Peek
Rogue Agent - Multiplayer Preview
Rogue Agent - July Preview
Rogue Agent - Single Player Campaign Preview
Rogue Agent - May Preview