10. Stealth Boat, Ha Long Bay

Objectives
Contact M via communications link
Rescue Wai Lin
Find the missile panel and stop the launch
Defeat Carver

Contact M via communications link

You once again take on the role of Bond; you and Wai Lin board Carver's stealth boat and set off in different directions. You also have an upgraded version of your pistol, which fires faster and is slightly more powerful.

When you begin, take a left and kill the guy on the other side of the door. Run down the hall and enter the room at the end; kill the guard on the other side behind the crates and continue down the hall on the right. Enter the door on the left and use the communications link to contact M.

Rescue Wai Lin

After contacting M, you overhear Carver talking to his right-hand man; Wai Lin's been kidnapped, so before stopping the nuke launch we have to rescue her.

Leave the communications room and head back to the beginning of the level. Two new guards are waiting for you, so kill them and pick up the blue security card that one of them drops. Proceed down the hall and enter the next room on the right, which can now be unlocked, thanks to your new security card. Shoot the guard in the room and pick up the yellow security card, as well as some medkits and light armor.

Once you're back at the beginning of the mission, head through the door with the yellow lights above it (door with yellow lights is unlocked by the yellow card, makes sense). Down the hall is a guard hiding behind some barrels.

Continue down the hallway and kill two pairs of guards. Head through the last door on the right and pick up all of the items (heavy armor and some ammo). Through the next door is Mr. Stamper.

This fight is just ridiculous. Stand next to the right wall and look through the small gap in between the wall and the crates. Look through first person and get in as many headshots as you can. Even if he fires a grenade at you and it destroys the crates, it won't inflict damage and the crates won't be completely destroyed, so don't worry about that. After killing Stamper, pick up his GL40 grenade launcher and the cell key.

Enter the prison through the door behind you and unlock Wai Lin's cell. She gives you a key that she found (amazing that no one thought to frisk her) before running off to finish her half of the mission. Inside of the other cell is an extra life, so be sure to grab it before continuing.

Find the missile panel

Leave the prison through the door to the right of Wai Lin's cell and run down the hall, killing guards, and unlock the door at the end. Kill the two guards and enter the next door, which leads to the Missile Room. Run down the ramp and kill the two guys on the second level; proceed down the next level, collect some of the medkits (there are probably too many for you to carry) and check out the missile control panel in the corner of the lowest level.

Defeat Carver

The joke's on you, though, because you need a keycard to access it. And guess who's in possession of that card. That's right, good old Carver, who appears to mock you before running off. A group of guards appear and shoot at you, so quickly run up to the top level to avoid being killed. On one side of the third level is a glass door, head inside and kill the two guys and proceed to the next room, which contains a lone guard with a key to the Missile Control Room.

Once you have the key, leave the bridge and take a left. Unlock the door with your key and go inside. There are some containers that are blocking your path, so destroy them and kill the guards as you go through the maze of crates. When you reach the end, you get to fight Carver.

If you're looking for an amazing final fight, then you're out of luck here. Even though Carver is equipped with an assault rifle that can quickly drain your life gauge, he's one of the easiest bosses to defeat. Simply equip your GL40 and strafe into the room, shooting as you enter. You only need to hit Carver three or four times to kill him.

Stop the launch and escape

Before he dies, Carver sets the stealth boat to destruct in three minutes, meaning that you have to stop the launch of the nuke and escape within that time. It's not as difficult as it sounds, you should be able to escape and still have at least a minute and a half.

The first thing to do is to stop the launch. Pick up the Missile Panel Control key from Carver and leave the room. Run down to the missile panel and disable the nuke; don't bother fighting all of the enemies, since there are an infinite number of them. Now run up to the third level and escape through the same door that you first entered this room in. Run down the hall and kill the pair of guards that attack you. Keep going and you'll come up to the door leading to the exit. When you open it, you'll find three guards have set up a blockade of flammable barrels in front of the door. Shoot the barrels to destroy them and possibly take the guards out in the process. When they're dead, run over to the ladder and climb down to complete the mission.

Congratulations of completing Tomorrow Never Dies. If you finished on 007, then you get the full ending; otherwise you see a message telling you to try playing the game on the harder difficulty.

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"Tomorrow Never Dies" walkthrough written by Matthew Haensly copyright © 2005. Used with permission. The author of this FAQ is in no way affiliated with Electronic Arts, MGM Interactive, MGM Film Company, or any member of the "Tomorrow Never Dies" development team.