The World Is Not Enough VG (2000) - Players Guide

Mission 14: Meltdown

Mission Objectives:
- Enter the reactor chamber. (Agent, Secret Agent, 00 Agent)
- Eliminate Renard. (Agent, Secret Agent, 00 Agent)
- Stop the meltdown. (Agent, Secret Agent, 00 Agent)
- Escape from the flooding sub. (Agent, Secret Agent, 00 Agent)

The last level in The World Is Not Enough has a little bit of a twist with it. There are hardly any enemies, without thinking about it I'd say five or six guys. However, before you can save the world you'll have to swim from the control room to the reactor chamber on the other side of the submarine. This can cause problems due to the sub's blandness; it's easier than you think to get lost and end up back where you started if you aren't careful. There are a few air pockets scattered throughout the sub, but make one wrong turn and you'll lose quite a few health points before you can catch your breath.

There are two ways to figure out where to go. Either learn the path through trial-and-error, or follow the green lights hanging along the sub walls. Whichever way you decide to get through, this guide will hopefully make it easier.

Drop down into the water and swim through the doorway near the floating corpse. Come up for air and then swim down, take a left after swimming through the door; the first door under you is open, so swim that way. There's an air pocket in the room about halfway down this hall.

Continue down and take a right when the hall splits (note that it's a right if the air pocket above was on your left), the other end is blocked by pipes. Swim down and follow the corridor to the middle doorway, and then head that way. Halfway down is another air pocket, which you'll probably be needed by now.

Swim the rest of the way down through the door and enter the next hall by heading through the long, broken window in front of you. Take a right and swim up to the air pocket before the last leg. After refilling your oxygen, continue along the pathway; eventually you'll reach a ladder leading to the reactor chamber. Swim the rest of the way up and equip your pistol (or MB Pow if you collected one in any of the air rooms), when you come out of the water, kill the two enemies at the end of the hall (one of them is hanging from the ceiling).

Collect their weapons and run over to the other side of the room and grab the body armor in the water. Equip your Watch Grapple and look up through the door; attach the grapple to the yellow and black hook point and climb up. Two more guards are at the other end of the hall, so kill them as well. Grapple up through the white door in the middle to enter the reactor chamber.

You'll see Renard, but you can't attack him. However, on the left side of the area is a large red button just begging to be pushed. Push it and the nuclear rod will shoot out and pierce Renard's chest. Not only does this kill Renard, but it stops the meltdown as well.

The only thing left to do is escape. Return to the rope you used to climb up and continue to the top. An enemy rappels down from the room above, so kill him and jump onto the ledge. Grapple up to the next area and kill the two guards at the end of the hall. Similar to the first non-flooded hall, one of them drops down from the doorway. Grapple up to the next area through that door and run over to the open door in the middle. It's a short climb, but grapple up to complete the mission.

Players Guide Index

"The World Is Not Enough" campaign players guide by Matthew Haensly (MRH) 2005. All rights reserved. MI6 is not affiliated with EA Games or their subsidiaries. "The World Is Not Enough" Players Guide is for personal use only and may not be republished without prior permission of the original author.